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Map editor rebuilding

Posted:
Fri Oct 17, 2014 1:17 pm
by Perfect
Take a look at this and tell me what do you think about it.
There are images under each spoiler.
Re: Map editor rebuilding

Posted:
Sat Oct 18, 2014 8:38 am
by Damaskox
I don't know, is it my tech, or why I cannot see your pictures.
(the image is similar to this Windows' missing picture:
http://blog.gnu-designs.com/images/Wind ... t-icon.png)
Re: Map editor rebuilding

Posted:
Sat Oct 18, 2014 1:16 pm
by Host_6
It's a great news for all map makers. When this will be done?
PS: The problem about showing those pictures is that only noxworld.ru registered users can see it.
Re: Map editor rebuilding

Posted:
Mon Oct 20, 2014 5:10 am
by Damaskox
Nonni.
Too bad for us, who cannot see them then.
Re: Map editor rebuilding

Posted:
Tue Oct 21, 2014 8:10 am
by angrykirc
Working on visual preview mode and script compiler for now.
There are some issues with object rendering
Re: Map editor rebuilding

Posted:
Wed Oct 22, 2014 5:00 am
by Damaskox
I think it was bad news how the visual side of the old Map Editor didn't work properly.
If I was lucky, if it worked before I tested the created Map at the first time. But usually after that all I saw was black.
Re: Map editor rebuilding

Posted:
Tue Oct 28, 2014 5:03 pm
by angrykirc
Some other features


Re: Map editor rebuilding

Posted:
Wed Oct 29, 2014 5:44 am
by Royal Guard
This is freaking awesome!
Re: Map editor rebuilding

Posted:
Wed Oct 29, 2014 6:08 am
by Damaskox
Looks interesting.
I hope it has at least a User Manual/Guide/Tutorial, and maybe is user-friendly?
Re: Map editor rebuilding

Posted:
Mon Nov 10, 2014 6:25 pm
by angrykirc
Here, have the binaries.
Some new features:
Slight optimizations
Multiselection support (hold Shift)
Custom object categories
TriggerXfer editor
Walls/Doors can be rotated using mouse wheel
Source code is hosted on
BitBucket