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Re: NoX, an expansion and launcher as revival project

PostPosted: Thu Jul 30, 2015 5:49 am
by dagwood
Duels don't matter

The game is based around 16 players arena, 24 players CTF, 16 players elim, etc. And those are balanced.

Re: NoX, an expansion and launcher as revival project

PostPosted: Thu Jul 30, 2015 8:52 pm
by Xandros
24 players CTF? Are you from 2000?
Duels does matter, because it is rare opportunity to meet 4 and more players in one area (excluding maps with incredibly large areas). I played alot with people from NoxWorld and i know what im trying to prove.

Re: NoX, an expansion and launcher as revival project

PostPosted: Mon Aug 03, 2015 12:02 am
by superjack46
Wizard duels matter.. In fact, I'd say they're the coolest aspect of the game perhaps. Wizard duels are balanced.

Re: NoX, an expansion and launcher as revival project

PostPosted: Mon Aug 03, 2015 8:55 am
by Damaskox
Wizard Duels are like a dance. Like art. And the colour/light shows...I'd almost paid a ticket to go and watch such a Duel (if I don't get a Fireball in my face while at it) =P