My method of write the script code.

1. material list.
- code convertor v1.56094-> v1.56095
download : http://cfile205.uf.daum.net/attach/2658 ... 00FE1579A7
- angry kirc noxedit version. 5 (enable script compiler..)
- dev c++(program)
2. write code...!
- run to 'dev c++'.
- and ctrl + N
3. write base function code...
/*map name(space bar)*/ <<-- you must write your map name
GLOBAL(){ //0
return;
}
GLOBAL(){ //1
int var_0; //getTrigger -2
int var_1; //getCaller -1
int var_2; //true 1
int var_3; //false 0
return;
}
MapInitialize(){ //2
return;
}
4. add your codes...
HelloWorld(){ //3
@PrintToAll("hello world !");
return;
}
//why not indent?!!
//but you must indent your codes...!!
Caution!
you should attach '@' mark to front of noxCode.
example code)
@create("urchinShaman",@wp("RotMeatWP"));
or
@create("UrchinShaman",@wp(2)); // 2 is waypoint number.
@enchant(Gvar_1,"ENCHANT_RUN",0f);
or
@enchant(-1,"ENCHANT_RUN",0f); //Gvar_1 is same to -1
5. save cpp file.
CAUTION
you must file name that 'map name_func' .
file name add '_func' .
and save at same local to 'code convertor' .
6. run to code convertor.
then input your map name.
7. click compile button in angrykic noxedit
click -> check your code error.
no code error then, map save.
- code convertor v1.56094-> v1.56095
download : http://cfile205.uf.daum.net/attach/2658 ... 00FE1579A7
- angry kirc noxedit version. 5 (enable script compiler..)
- dev c++(program)
2. write code...!
- run to 'dev c++'.
- and ctrl + N
3. write base function code...
/*map name(space bar)*/ <<-- you must write your map name
GLOBAL(){ //0
return;
}
GLOBAL(){ //1
int var_0; //getTrigger -2
int var_1; //getCaller -1
int var_2; //true 1
int var_3; //false 0
return;
}
MapInitialize(){ //2
return;
}
4. add your codes...
HelloWorld(){ //3
@PrintToAll("hello world !");
return;
}
//why not indent?!!
//but you must indent your codes...!!
Caution!
you should attach '@' mark to front of noxCode.
example code)
@create("urchinShaman",@wp("RotMeatWP"));
or
@create("UrchinShaman",@wp(2)); // 2 is waypoint number.
@enchant(Gvar_1,"ENCHANT_RUN",0f);
or
@enchant(-1,"ENCHANT_RUN",0f); //Gvar_1 is same to -1
5. save cpp file.
CAUTION
you must file name that 'map name_func' .
file name add '_func' .
and save at same local to 'code convertor' .
6. run to code convertor.
then input your map name.
7. click compile button in angrykic noxedit
click -> check your code error.
no code error then, map save.