Unofficial patch

Regardless of what anyone thinks, an actual executable patch is absolutely necessary. Many aspects that need change are hardcoded into the nox executable, making it also impossible to distribute these aspects.
DONE
-SDL, NoxPatched and new patches all mixed in one.
- Fix WizardRed and Goon.
- Enable unused spells that are not overpowered, like Meteor Shower, Firewalk and Ring of Blue Fire perhaps.
- Fix fucking quivers, meaning that the quiver will be visible on the back of the conjurer. Animation set is finished for this anyway.
- MISSING errors when maps using custom strings
- NPC limit should be much higher
- Fix team related bugs (Not fully done yet, impossible to go above 2 teams)
- Latency client-side input fixed
ALREADY HAS BEEN DONE BEFORE, BUT NOT IMPLEMENTED
- SDL and Unimod should be really in the same exe as that
- Allow more than 2 teams to work properly
NEEDS ACTUAL EXECUTABLE PATCH PROBABLY
- New gameplay types that are directly selectable and recognized in the WOL lobby (perhaps too unrealistic?)
- Fix maximum amount of maps limit
- fix character save bug where it crashes if you press 'join'
- Working plasma effect in multiplayer
- Make OnHit particles work as they do in singleplayer
- Ring of fire has to be patched to make big, should be toggleable in gameplay options
- Make conjurer helmet negate deathray damage by 5
- Allow quest pvp
UNIMOD
- Moddability by instead of having to change VIDEO.bag, AUDIO.bag or the other BIN files, make it possible to distribute by LUA files and class files.
- Modding GUI in gameplay options, allowing you to execute LUA scripts by GUI
- Add new spell that allows conjurers to change into imp and back.
- Implement Firesprite as a summonable.
- Fix crash when running out of a map (make it only kick players or put up an invisible wall)
Please suggest more things, mostly crash bug fixes.
DONE
-SDL, NoxPatched and new patches all mixed in one.
- Fix WizardRed and Goon.
- Enable unused spells that are not overpowered, like Meteor Shower, Firewalk and Ring of Blue Fire perhaps.
- Fix fucking quivers, meaning that the quiver will be visible on the back of the conjurer. Animation set is finished for this anyway.
- MISSING errors when maps using custom strings
- NPC limit should be much higher
- Fix team related bugs (Not fully done yet, impossible to go above 2 teams)
- Latency client-side input fixed
ALREADY HAS BEEN DONE BEFORE, BUT NOT IMPLEMENTED
- SDL and Unimod should be really in the same exe as that
- Allow more than 2 teams to work properly
NEEDS ACTUAL EXECUTABLE PATCH PROBABLY
- New gameplay types that are directly selectable and recognized in the WOL lobby (perhaps too unrealistic?)
- Fix maximum amount of maps limit
- fix character save bug where it crashes if you press 'join'
- Working plasma effect in multiplayer
- Make OnHit particles work as they do in singleplayer
- Ring of fire has to be patched to make big, should be toggleable in gameplay options
- Make conjurer helmet negate deathray damage by 5
- Allow quest pvp
UNIMOD
- Moddability by instead of having to change VIDEO.bag, AUDIO.bag or the other BIN files, make it possible to distribute by LUA files and class files.
- Modding GUI in gameplay options, allowing you to execute LUA scripts by GUI
- Add new spell that allows conjurers to change into imp and back.
- Implement Firesprite as a summonable.
- Fix crash when running out of a map (make it only kick players or put up an invisible wall)
Please suggest more things, mostly crash bug fixes.